CollectOrbs: Wild West Wilds - Playtech Demo

CollectOrbs: Wild West Wilds is a 6-reel, 40-payline frontier slot developed by Playtech, set in a sun-bleached desert town of saloons, sheriff offices and dusty bank fronts where a masked outlaw and a hardened lawman share the same stretch of horizon. The game builds its identity around glowing Orb symbols that carry cash values, free games or bonus prizes, and the CollectOrb symbol that sweeps them all up. Three counters above the reels — EXPAND, RESPIN and MATCH — fill as CollectOrbs land, unlocking escalating extras, while four prize tiers headed by the Grand sit alongside a Buy Feature menu.

Dust, Iron and Light: A Tale of the Wild West Wilds

The town sits where the trail runs out. Timber facades lean into the wind, their painted signs faded to ghosts of themselves, and the boardwalks creak under boots that have walked too far to turn back. Beyond the last hitching post, the desert opens into red rock and cactus, and the sky above it stretches so wide that clouds seem to hang there permanently, watching.

Two figures define this place. One is a woman in a blue coat, a crimson bandana drawn across her face, revolver raised and eyes steady — a rider who answers to no badge. The other is a bearded man beneath a black hat with a sheriff's star pinned to the brim, rifle slung at his shoulder, the last authority for a hundred miles. They stand back to back more often than they stand apart, because the thing that has come to this town is stranger than either of them.

Orbs. They drift into view without warning, spheres of crackling light in red, blue, gold and violet, glowing like captured lightning trapped in glass. Nobody knows where they came from, only that they gather where fortune is thin and the bleached skull of a longhorn marks the road. Prospectors abandoned their claims to chase them. Card players left their hands face down on the saloon tables.

And so the frontier learned a new kind of hunt — not for gold in a riverbed, but for light in the air, gathered by the lasso of a golden orb that binds every glow it finds.

Reels, Paylines and Symbols

The grid runs six reels wide with 40 fixed paylines, and all winning combinations must begin on the leftmost reel across consecutive reels on the same line. Only the highest win pays per line. The symbol set is led by the sheriff and the masked outlaw, followed by a bag of gold coins, a revolver and a horseshoe, with A, K, Q and J royals filling the lower tier.

Wild Symbol

The golden sheriff badge marked WILD substitutes for all standard symbols. It cannot replace any of the Orb symbols — CollectOrbs, Coin Orbs, Free Games Orbs or Prize Orbs — and it also forms its own line combinations, paying at the same rate as the top-value sheriff symbol.

Orbs and the CollectOrb

Three Orb types share the reels with the CollectOrb. The Coin Orb carries a cash value expressed as a multiple of the total bet, ranging through 0.5×, 1×, 1.5×, 2×, 2.5×, 5×, 7.5× and 10×. The Free Games Orb displays a number of free spins, available as 1, 2, 5, 8 or 10. The Prize Orb, marked PRIZE, opens the bonus round when it meets a CollectOrb.

The CollectOrb symbol, wrapped in a lasso, harvests every Coin, Free Games and Prize Orb in view on that spin. Each Orb prize is awarded once for every CollectOrb on screen, so multiple CollectOrbs multiply the harvest. Every Orb that lands also pushes the Mini, Minor and Major prize meters upward; when a meter reaches its ceiling, its background turns red.

Extra Feature Counters

Above the reels sit three counters tied to reel pairs: EXPAND on reels 1 and 2, RESPIN on reels 3 and 4, and MATCH on reels 5 and 6. Any CollectOrb that lands adds one step to the matching counter, whether or not it collected anything. In the base game each counter holds six slots, and filling one triggers its feature. Counters do not reset when the bet changes, so progress carries across stakes.

Expand, Respin and Match

The Expand feature turns the CollectOrb into an Expand symbol, and any reel holding a Coin or Free Games Orb fills completely with Orb symbols before the collection is made.

The Respin feature locks all Orbs in place and respins the remaining positions. Newly landed Orbs lock too and trigger another respin, continuing until a spin adds nothing new. Filling every position on screen with Orb or CollectOrb symbols awards the Grand prize.

The Match feature finds the highest Coin Orb value in view and upgrades every other Coin Orb to match it. Inside Free Games, Free Games Orbs are likewise raised to the highest available value. Prize Orbs are unaffected.

Free Games

A CollectOrb landing together with a Free Games Orb triggers the Free Games feature, and the total awarded is the sum of all Free Games Orbs in view. Counters reset on entry and now require only three CollectOrbs, and once a feature is unlocked it stays unlocked for the rest of the round, firing every time a CollectOrb hits its reels. Multiple features can trigger together and combine, and the round can be retriggered indefinitely.

CollectOrb Prizes and Jackpot Tiers

Landing a CollectOrb alongside a Prize Orb opens the CollectOrb Prizes mini game, where 15 prizes appear and are eliminated one at a time until the final award remains. The pool includes cash values and the four tiers: Grand, Major, Minor and Mini. The Grand is fixed at 1000× the total bet, while Mini caps at 50×, Minor at 100× and Major at 500×, each growing as Orbs land. Multiplier versions appear for Mini at 2×, 3× and 5×, Minor at 2× and 3×, and Major at 2×.

Buy Feature and Extra Bet

Four purchase options are offered: 5 Free Games with one random feature unlocked for 60× the bet, 8 Free Games for 110×, 10 Free Games for 145×, and 25 Free Games with every feature unlocked for 250×. Separately, Extra Bet mode raises the total stake by 1.5× and cuts each counter requirement from six CollectOrbs to three, without altering the payouts themselves.