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Red Wizard: Bank It Up - Playtech Demo

Red Wizard: Bank It Up is a mystical-themed slot game that transports players into a realm of ancient magic and arcane power. Developed by Playtech, this 5-reel, 1024-way game combines the enchanting atmosphere of a wizard's domain with innovative bonus mechanics. Players encounter a powerful robed sorcerer who commands mystical orbs of energy, summons magical ravens, and harnesses the forces of an ancient castle stronghold to create spectacular winning opportunities.

The Ascension of the Crimson Sorcerer

In the twilight years of the Age of Wonders, when magic still flowed freely through the veins of the world, there stood a tower at the edge of reality itself. This was no ordinary structure, but a living monument to arcane power, its spires piercing the boundary between the mortal realm and the celestial plane. Within its amber-lit chambers dwelled a mage whose mastery over the fundamental forces had become legend throughout the kingdoms.

The sorcerer had devoted centuries to perfecting an ancient ritual known as the Orb Ascension. Through this mystical practice, he could manifest spheres of pure magical energy, each glowing with an inner fire that reflected the very essence of creation. These orbs possessed remarkable properties: they could be spread across vast distances, pushed upward through planes of increasing power, or combined to amplify their inherent strength.

His quest began in earnest when he discovered fragments of a forgotten prophecy inscribed within the foundation stones of his tower. The text spoke of a celestial alignment that would open pathways to unprecedented magical heights, represented by ascending tiers of power. The lowest tier hummed with fundamental energy, while the highest resonated with forces that could reshape reality itself.

To prepare for this cosmic event, the wizard developed three distinct manifestations of his own consciousness, each imbued with specialized abilities. The first manifestation could scatter orbs of power to empty spaces across the mystical grid, filling voids with potential energy. The second possessed the strength to thrust multiple orbs upward through several tiers simultaneously, accelerating their journey toward ultimate power. The third and most complex could identify the most potent orb within a vertical column, multiply its essence by the ambient energy of its current tier, then draw it down to the foundational level where it could merge with other orbs to create something greater.

Throughout his preparations, the wizard was attended by a raven of exceptional intelligence. This creature was no mere bird, but a transformed familiar capable of traversing the spaces between worlds. When the cosmic alignment drew near, the raven would circle the tower three times, its cry announcing the opening of the dimensional gateways. During these precious moments, the central pillar of the tower would become suffused with pure wild magic, transforming into a conduit of unlimited substitutive power.

The wizard also crafted mystical pyramids of compressed energy that could elevate all orbs within a single column by one tier of power. These artifacts required immense concentration to maintain, but their utility in the grand ritual proved invaluable.

As the prophesied alignment approached, strange phenomena began manifesting throughout the tower. Magical energy would spontaneously coalesce into glowing spheres that appeared at the base of the mystical grid. Sometimes these orbs would find empty positions in the foundation tier and settle there. Other times, if no space remained, they would merge with existing orbs, their essences combining into more powerful forms.

The wizard discovered that certain alignments granted him additional opportunities to manipulate the orbs. Mysterious symbols would materialize, offering him two more chances to perfect the arrangement of magical forces. He learned to time these bonus opportunities carefully, knowing that the ritual would continue until all granted attempts had been exhausted.

During periods of intense practice, the wizard would invoke a sustained channeling state. In this meditative trance, the central pillar of his tower would remain permanently infused with wild magic, its transformative properties active for eight consecutive manipulations of the orb grid. If the cosmic alignment manifested during this channeling state, he could extend the trance by four additional cycles, though this required the raven to circle the tower's peaks on both the eastern and western sides simultaneously.

The tower itself seemed to possess awareness of the wizard's growing power. Its ancient stones would sometimes grant him access to an enhanced state of readiness, increasing the likelihood that enough orbs would manifest simultaneously to trigger the full Ascension ritual. This enhanced state required greater reserves of magical energy to maintain, demanding one-fifth more power than his normal operations, but it did not alter the fundamental rewards of success.

On the night of the great alignment, exactly six orbs materialized at once, their appearance triggering the commencement of the Ascension ritual. The tower's interior transformed, revealing its true form: seven tiers of reality stacked vertically, each corresponding to a different magnitude of magical amplification. The lowest tier resonated with baseline energy, while ascending through the structure revealed progressively stronger fields of power, culminating in the highest tier where magic was magnified tenfold.

The wizard worked tirelessly, summoning his various manifestations to spread orbs, elevate them through the tiers, and strategically combine their essences. Pyramids of force erupted from the foundational row, pushing entire columns of orbs upward. The three specialized aspects of his consciousness appeared in sequence, each applying its unique talent to optimize the distribution and power of the magical spheres.

As each orb reached higher tiers, it absorbed the ambient energy of that level, its potential for transformation growing exponentially. The wizard ensured that no orb ascended beyond the highest tier, as the tower's structure could not contain energies more powerful than tenfold amplification. When his allotted opportunities finally expired, the ritual reached its climax. Every orb simultaneously absorbed the full measure of its tier's amplification, releasing waves of magical energy that cascaded through the tower and radiated outward into the world.

The wizard emerged from the ritual transformed, his understanding of magical principles elevated to heights previously unimagined. His tower, once merely a dwelling, had become a nexus of power where the barriers between potential and actualization had grown gossamer-thin. The orbs he had so carefully cultivated during the Ascension had taught him the most profound lesson of all: that true power lies not in the magnitude of any single source, but in the strategic combination and elevation of many smaller forces working in perfect harmony.

In the years that followed, travelers would speak of a crimson-robed figure who dwelt in a tower of impossible geometry, attended by a raven whose eyes gleamed with otherworldly intelligence. They whispered of magical orbs that danced through the air, ascending and descending through invisible tiers of power, and of rituals that could bend the very fabric of reality. But the wizard himself rarely left his tower, content to continue his studies of the Orb Ascension, forever seeking new configurations and combinations that might unlock even greater mysteries of the arcane arts.

Bank It Up Bonus Feature

The Bank It Up Bonus can be won from the main game or Free Games.

6 or more Cash Orb symbols in any position trigger the Bank It Up Bonus.

At the beginning of the feature, 8 spins are awarded.

The Bank It Up Bonus feature is played with 5 reels and 7 rows, with x1, x2, x3, x5, x8 and x10 multipliers located to the right of rows 2 to 7, respectively.

When the feature starts, values of the triggering Cash Orbs are accumulated per reel and the symbols are moved to row 2 with the x1 multiplier.

During the Bank It Up Bonus, the following symbols can land on the bottom row and trigger their respective ability:

The Cash Orb symbol enters the grid above if there is an empty position on row 2. Otherwise, its value is added to the corresponding Cash Orb symbol on row 2.

The +2 symbol awards 2 additional spins.

The Pyramid symbol pushes up all Cash Orbs on that reel by 1 position.

Additionally, Wizard Powerups can also land on the bottom row:

The Wizard with the yellow background is the Spreader Wizard. It spreads 3 Cash Orbs to a randomly allocated empty position on the grid.

The Wizard with the blue background is the Power Advance Wizard. It pushes up all Cash Orbs on that reel by 2 or 3 positions.

The Wizard with the purple background is the X and Pull Wizard. It multiplies the highest Cash Orb on the corresponding reel by the current multiplier and then pulls it down to the x1 row. If there is already another Cash Orb present on the x1 row, their values are combined.

Cash Orbs cannot progress any higher than the x10 row.

When the number of spins reaches 0, the corresponding multipliers are applied to all Cash Orbs and the feature ends.

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